by Gil Rosen
Filed under: web 2.0, Convergence, business, fusion, mobile, user experience, symbian, walled garden, User Generated Content
IT DOESN’T HAVE TO BE THIS WAY
Aner’s insights from MEM2007 zoom in on the transitional phase the mobile industry is going through. The company I co-founded (TriPlay) recently launched an internet-mobile service (SyncSpace) with an Israeli operator and if there was one highlight to this whole process is that “westbound” mobile operators are sailing in uncharted territory. Here are a few key points I learned that highlight some challenges I came across (far from the complete list which could fill a book):
1. Target audience - there is no doubt that the market leaders on the demand side for web-mobile service are young people (ages 15-25 and we know that even 15 might not be young enough). They breath mobile services, consume content and eat up data services like no other target group. How is this a problem? Because WE - the mobile/internet start-up’ists, the VC partner, executives at large corporates, ALL of us who define, create, build and fund related companies and services are at least twice that age.
How can we be sure we are creating the right service?
Solution - Talk , talk, talk to them, get feedback, have them involved in your development process. Don’t force your vision on them and expect them to comply. If you don’t expect to find out at launch that you are simply not cool enough, that you have given them far too little credit and that you don’t really cater to their need.
About a year ago I read through a fascinating 200 pages research paper focusing on mobile youth. The ONE sentence I still remember a year later is that “Messaging services that fail to reinforce peer groups offer little beyond their initial novelty value to youth“. This is true for any service - there is tendency to seek technological breakthrough with less thought invested in the real life scenarios it supposed to serve. Bottom line - focus on value first, technology second.
2. Mobile operator corporate culture - analyze the typical headcount at any mobile operator and you will find that most are experienced MOBILE professionals who know a lot about mobile but less about web services, content and entertainment. Yesterday’s mission for the mobile was to ‘connect people’ by voice. Today’s Mission is about connection, voice or data and content. Tomorrow - the mobile will be an ‘IP gateway’ through which the users ‘mobile life’ will be enabled. Where mobility is the focus and not the mobile device.
The mobile device will be the users’ setop-box, entertainment and multimedia device as well as the voice/data communicator. These offerings are not only technologically diversified across platforms but also combine different schools of thought on how to launch new services. The words BETA, rapid development, on the fly, viral and other funky web 2.0ish words contradict mobile operator’s mentality. I don’t believe they need to change their skin but some of the attributes that go hand in hand with creating successful businesses in the web and entertainment industries will have to meld into their corporate culture.
Since this is not an overnight revolution, I expect this to be solved over time. Some interesting times ahead for management, HR units in the mobile operator world as well as their supporting industries. Service providers too will have to go through this metamorphoses. One that will reflect the new role the mobile device has in the future world.
3. beta? Don’t be surprised if you get this reaction. Telco’s are not used to running beta, not to mention the famous Google’s “perpetual beta” mode. Beta mean you are tolerant to bugs, open to user feedback and ready to change requirements if the market says you should. Telco’s heritage is simply different. The good old ‘telco grade’ means that when you pick up the phone (old fixed line phone) you hear a dialing tone - no ifs and buts. Web 2.0 user services launch way before they are fully tested for mass market usage. By definition they are not built for scalability and reliability from day one. They launch in beta, make mistakes, learn, fix and invest in scalability when the market demand forces them do so. When the ‘worlds collide’ this will have to change.
Mobile operators launching web-mobile services will not be able to apply this ‘telco grade’ mentality from day one. If they do they will always lag with services and not be perceived by their users as providing them with ‘edgy’ services. If users find their telco is introducing web- mobile services months and even years after independent players do they will find that the leading target users are already engaged with a different ‘off-deck’ solution. Scalability will not be an issue then since no users will use them to begin with.
Nonetheless they don’t have to be complete 37signals’ type cavaliers and mange their projects on IM chats, no meetings and launch. Somewhere in the middle would do.
4. The handset factor - most of the PC’s in the world are about the same, same OS (windows), same browser (Firefox/Explorer), same keyboard, strong memory, big screen, sit on one network - the PC internet is WWW etc etc. In the mobile world the ball game is totally different. A highly diverse OS environment - J2ME, Symbian, Brew, Windows; Countless different browsers, different screen size, open garden / closed garden (E.G Verizon) etc etc. Therefore creating a smooth, unified, simple, reliable and more important PREDICTABLE mobile experience is a mammoth task. Solution - focus on your initial target audience - what OS are they on? what devices serve them, what are the future devices - don’t try to capture all at once. Define an acceptable experience, aim for the core and spread.
On a more macro level ‘the industry’ better get its act together and start to pin point preferred OS’s, browsers etc. and not let this jungle take over. There is no doubt that when the environment will be more standard, a plethora of new services will evolve.
5. AJAX (Web 2.0) meets WML / XHTML (Mobile 0.5 ) - not a problem! The mobile and PC web experiences are not meant to be the same. Stop raping the mobile phone with overly rich ‘web like experience’. On the mobile it is highly important to focus on simple and fast flows so not having the rich PC environment is not as big disadvantage as you think. A good and simple WAP page, can provide the required experience. In any case just like I mentioned above - focus on value (and now I am adding..) usability first and technology second. All in all exciting times are ahead. The paradigm shift I am seeing is that the mobile device will be my ‘handy’ extension to my mobile life…which can be used and enjoyed on the mobile device but has extensions on the PC and TV as well. As such, when designing such services one needs to think of the three dimensional ‘fused’ world we live in, serving real life / valuable scenarios and NOT focus on connecting two or three technological dots.
Gil Rosen
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